using System;
using System.Collections.Generic;
using System.Text;

namespace Scenario_Editor.WR2TerrainLoader
{
    class TextureName
    {
        char[] chars = new char[32];

        internal TextureName(char[] name)
        {
            for (int i = 0; i < name.Length; i++)
            {
                this.chars[i] = name[i];
                if (name[i] == '\0')
                    break;
            }
        }


        public char[] Chars { get { return chars; } set { chars = value; } }



    }
}
